One of his powers is the ability to bribe units to his side. Shrewd, and with the sole intention of undermining both the Alliance and the Empire to gain the Eclipse Star Dreadnought, he will ally with those when necessary, including Black Sun. He seeks to crush their criminal empire and replace it with his own.ĭescription: Tyber Zann is a ruthless figure of the Underworld. Upon recruitment, so many opportunities open up - in return for total and complete loyalty to their cartel boss.ĭescription: The Hutts are Tyber Zann's worst enemies. All three phases are in the game.ĭescription: Many men and women are lored into criminal organizations for the profit, the infame, or just for the adventure. Subsequential phases incorporated such features as jetpacks, advanced plasma weapontry, and the ability for Imperial Army men to use the droid shell as an exoskeleton. The first phase was a skeletal droid, designed by General Rom Mohc. They no longer make up the lines of massive droid armies - they are now specialized units used by criminal lords as personal guardians, and they are a prize on the black market.ĭescription: The Dark Trooper began appearing in Imperial shock forces shortly after the Battle of Yavin. Nevertheless, it is a potent weapon of war.ĭescription: Once a weapon feared by even the Jedi Knights of the Old Republic, the Trade Federation Destroyer Droid is still a mechanized terror to be feared. However, slight misadjustments of the power distribution can cause fatal explosions within the craft. It is hardy and rough, perfect for the forces of the Empire.ĭescription: Strong, but prone to power-overloads, the Plasma Tank is an underworld weapon employed by Tyber Zann. It can transport infantry units and protect them with powerful point-blank defense weapons to eliminate projectiles. It is heavy and quite deadly - a very functional weapon of war for a warlord.ĭescription: A brand new Rebel space fighter design, the B-Wing is a capable fighter, though awkwardly shaped.ĭescription: This Aggressor Assault Fighter is possibly a Underworld figher craft but IG-88 also pilots a version called the IG-2000.ĭescription: The Juggernaut is a precursor to the AT-AT, but is still in frequent use as a heavy, lower-cost transport for infantry. It is also capable of manuvering through asteroid fields with no ill effects.ĭescription: The StarViper fighter is a potent weapon designed by Prince Xizor of Black Sun. Its weapons also have the unique ability to slide through enemy shields, similar to ion cannons. With proper modifications, it is capable of activating a cloaking device. Its destructive power is only topped by the Death Stars.ĭescription: Seemingly the Underworld's largest general-use capital ship.ĭescription: A cruiser of unknown function, employed by the Underworld.ĭescription: A unique fighter employed by the Underworld, the Vengeance is aptly named. At a startling eleven miles long, the most formidable Imperial weapon ever is capable of using its superlaser to fry the crust of a planet. Easily able to slay (and survive) a formidable amount of Mon Calamari cruisers, the Executor is capable of shifting the odds of an entire campaign.ĭescription: Though only a few hundred meters longer than the Executor, the Eclipse is capable of uncomprehensible destruction. Hulking, and about twelve times the size of the Imperator Star Destroyer, the Executor is one of the Empire's ultimate space fleet weapons. Therefore, the Executor is a class in itself.
Keep in mind, big overhauls and even some small mods won't work together and the experiences can range from game crashes to no mods loading at all, but it has worked for me and many other people, so give it a shot and see what happens for you I suppose.Forces of Corruption: Units Capital Ships & Cruisersĭescription: "Super Star Destroyer" is a general term for any Imperial Star Destroyer over 1,600 meters. Then just put a space between the two STEAMMOD's like so, Lastly Copy and Paste the STEAMMOD=# you found into there.
Most mods on teh workshop have this number in the description of the mod/submod you are downloading.ģ) in your library, right click on Star Wars Empire at War and select 'Properties'. To run multiple mods at the same time (things like main mods and submods that change the original mod, or just a couple small change mods at the same time) what you need to do is simple.ġ) You need to have downloaded all the mods you are trying to use together. I know this conversation is old, but since I found this on the top page of Google while looking for the same question, I reckon putting the answer here will help others.